简体版 | 繁体版   推荐信息: 阅读排行 | 滚动 | 微软SOA高峰会 | 中型企业创新社区 | IT职场拨云见日

ChinaByte数据调查

数据调查_天极ChinaByte

2006-2007 Annual Report on Investment Opportunities in China's Animation & Game Industry

    | |
关键词:动漫游戏产业投资分析
页数:0字数:15000来源:C01
图表数:0出版时间:2007年01月
电话:010-82656682 15801304322
传真:010-82657918
datachinabyte@hotmail.com
  • 英文电子版价格:2400美元
  • 英文纸介版价格:2200美元
  •  

    Research fields: animation, game, creative, digital entertainment, etc.

    Enterprises involved: Shanda, Sunchime Cartoon, Kingsoft, Greatdreams Cartoon, etc.

     

    Report Highlights

    As information infrastructure keeps improving worldwide, people's demand for entertainment has started to grow. Since the middle and late 20th century, major developed countries and regions have been in the transition from production-dominated society to consumption/entertainment-dominated society. The digital entertainment and cultural creative industries including animation and games become global industries with broad development space that promote communication and exchanges between different cultures, starting to play an increasingly important role in the global economic stage.

    Thanks to active efforts made by competent departments, local governments, and enterprises concerned, a host of national digital entertainment, animation and game, and creative bases have been approved in China. In mid-July 2006, the General Office of the State Council forwarded the Opinion on Promoting the Development of China's Animation Industry, which requires that "layout and planning of national animation industry bases shall be made", that "relevant standards shall be set and evaluation mechanism established for the bases", that "the survival-of-the-fittest mechanism shall be adopted for national animation industry bases, with evaluation and adjustments conducted once every three years", and requires governments and competent departments on all levels to map out implementation rules and specific policy measures in light of actualities. China is becoming a fast growing area in the global digital entertainment and creative industries. With broad market prospects, China's digital entertainment industry holds an increasingly important status in the world.

    Nevertheless, on the whole, China's animation and game industry faces a slew of problems, such as shortage of professionals, narrow financing channels, and poor original development capability. For a long time, animation works and games from the U.S., Japan, and South Korea have been occupying China's original creative market. A profound phenomenon is that some animation works and games from the U.S., Japan and South Korea are originated from the Chinese culture. For example, based on the Mulan Poem, which is widely known in China, Disney animation Mulan is wildly popular worldwide.

    On a deep level, the development of the digital entertainment industry including animation and games is a process of cultural inheritance and constant innovation. The deep cultural heritage of the Chinese nation lays solid foundation and is the rich source for the development of China's digital entertainment industry. On the one hand, thanks to broad market prospects, China has become a new market that foreign giants compete for; on the other hand, apart from national industry bases approved by the State, many cities take the animation and game industry as a new growth point, and competition between cities across the country is escalating.

    In the face of the situation and challenges mentioned above, how to understand the present situation and development trend of the animation and game industry, how to draw upon domestic and foreign experience, how to tap investment opportunities, how to seek potential opportunities in various links of the industry chain for boosting competitiveness, and how to analyze key factors affecting the improvement of competitiveness and resources that match the factors and take relevant measures are important questions to enhance the competitiveness of China's animation and game industry.

    Keeping paying attention to and tracking the animation, game, digital entertainment, digital content, and media industries for a long term, CCID Consulting releases the 2006-2007 Annual Report on Investment Opportunities in China's Animation & Game Industry. The report provides reference for operation and investment decisions to domestic competent departments on all levels, industry bases, domestic and foreign media groups, animation and game companies, and investment institutions in the following aspects:

    1. External Environment

    The report presents the present situation and development trend of the global and Chinese animation and game industries, and depicts the overall industry layout.

    2. Experience

    It analyzes and discusses the successful experience of major countries and typical international enterprises in the animation and game industry, based on which presents experience that are practical for Chinese competent departments, industry bases, and enterprises.

    3. Analysis of the Industry Chain

    The report provides an overview of China's animation and game industry. With the industry chain for animation and games as thread, it examines competition and profitability of various links of the industry chain to analyze opportunities for improving competitiveness, thereby enhancing the overall competitiveness of China's animation and game industry.

    4. Practice in China

    It sums up the experience of typical cities, industry bases, and enterprises concerned.

    5. Assessment of Competitiveness and Investment Opportunities & Recommendations

    It analyzes key factors that the animation and game industry needs to match, and gives the factors of competitiveness evaluation and description of the factors.

    Through competitiveness assessment index system, it conducts overall and specific assessment of the animation and game industry in major Chinese cities and industry bases, to provide decision reference for vendors and institutions to select investment locations. Meanwhile, it presents recommendations and strategies for improving the competitiveness of China's animation and game industry.

     

    报告目录
    表目录
    Framework of the Report
    Main Conclusions
    Key Findings
    I. Overview of the Global Animation & Game Industry in 2006
    (I) Present Situation
    (II) Basic Characteristics
    (III) Experience from of Major Countries
    1. U.S.A.
    2. Canada
    3. Britain
    4. Japan
    5. South Korea
    (IV) Experience from Leading Enterprises
    1. Disney
    2. Toei Animation
    3. DreamWorks
    4. SEGA
    5. NC Soft
    II. Overview of China's Animation & Game Industry in 2006
    (I) Profile
    (II) Basic Characteristics
    (III) Overview of Major Cities
    1. Hangzhou
    2. Chengdu
    3. Beijing
    4. Shanghai
    5. Shenzhen
    6. Changsha
    7. Dalian
    (IV) Experience from Major Enterprises
    1. Shanda
    2. Kingsoft
    3. Sunchime Group
    4. Tencent
    5. Netease
    III. Analysis of the Industry Chain for Animation & Games in China in 2006
    (I) Industry Chain
    1. Composition of Industry Chain
    2. Analysis of the Industry Chain
    (II) Competition and Profit Status in Field Segments
    (III) Competition and Profit Status in Various Links of the Industry Chain
    IV. Competition Situation in China's Animation & Game Industry in 2006
    (I) Competition Situation
    (II) Assessment of Leading Enterprises' Competitiveness
    V. Analysis of the Growth of China's Animation & Game Industry, 2007-2011
    (I) Factors Affecting the Growth of the Industry
    (II) Analysis of the Growth of the Industry
    VI. Development Trend of China's Animation & Game Industry, 2007-2011
    (I) Development Trend
    (II) Forecast of Size
    VII. Investment Opportunities in the Key Fields of China's Animation & Game Industry, 2007-2011
    (I) Analysis of Investment Opportunities
    (II) Assessment of Investment Value
    1. Overall Assessment
    2. Assessment of Field Segments
    VIII. Recommendations from CCID Consulting.
    图目录
    List of Tables
    National Animation & Game Bases in China
    Animation & Game Bases in Major Cities across China
    Comparison of Competition and Profit Characteristics of Various Links of the Industry Chain for Animation and Games
    Comparison of Competition and Profit Characteristics of Various Links of the Industry Chain for the Industry Segments
    Overall Assessment of the Investment Value in China's Animation & Game Industry
    Assessment of the Investment Value of China's Game Industry
    Assessment of the Investment Value of China's Animation Industry

    ...
    List of Figures
    Size of the Global Online Game Industry, 2001-2006
    Size of the Global Animation Industry, 2001-2006
    Size of China's Online Game Industry, 2001-2006
    Size of China's Animation Industry, 2001-2006

    Compressive Assessment of Major Chinese Cities' Competitiveness in the Animation & Game Industry
    Assessment of Major Chinese Cities' Competitiveness in the Animation Industry
    Assessment of Major Chinese Cities' Competitiveness in the Game Industry
    Forecast of the Size of China's Animation Industry, 2007-2011
    Forecast of the Size of China's Online Game Industry, 2007-2011
    相关报告 相关产品
    联系方式:
    电话:010-82656682
          15801304322
    传真:010-82657918
    datachinabyte@hotmail.com
    购物导航:
    1、拨打定购电话:010-82657868转647或发送姓名、详细通讯方式和要购买的产品。
    2、邮局汇款或银行电汇收到汇款后我们将及时为您寄出您定购的数据产品。
    银行电汇:
    开户名:重庆天极信息发展有限公司北京分公司
    开户行:上海浦东发展银行中关村支行
    帐 号:91050155300000186
    邮局汇款:
    名称:重庆天极信息发展有限公司北京分公司
    地址:北京市海淀区海淀中街15号远中悦来2层
    邮编:100080
    关于我们 | 网站律师 | 天极服务 | 投稿指南 | 电子杂志 | RSS订阅 | 加入我们 | 网站地图
    Copyright (C) 1999-2008 Chinabyte.com, All Rights Reserved 版权所有 天极网络
    渝ICP证B2-20030003号 商务联系、网站内容、合作建议:010-82657868 版权声明
    在线提交意见反馈 Powered by 天极内容管理平台CMS4i
    经营性网站备案信息 网警备案 中国网站排名
    天极网站群:天极网 | 比特网 | IT专家网 | Impress中文站 | IT商网 - 网站地图